This could be applied for weapons too in someway (in case that its possible)for example Alien shotgun has 3 models, Default model (For free), Advanced model (100 levels of XP) Master Model (300 Levels of XP) this could be hard to add, but if its possible, i think it would be a really good idea to see progress on players
![intruder combat training 3x intruder combat training 3x](http://www.bubblebox.com/img/screenshots/screen_20140772_2.jpg)
#INTRUDER COMBAT TRAINING 3X FOR FREE#
How would this work, for example, each skin costs 10 levels of XP (with them you unlock their body parts for free skin editor) and also some exclusive skins with parts of the body that aren't part of the free skin editor, so they're "exclusive" in some way depending of how much progress you have in-gameĪlso another idea that would be nice is unlocking Free Skin editor with the cost of 300 XP levels (as example)Ĭustomization for Jetpacks color with color palettes (and also for weapons as i said before) each color palette and jetpack model with his own XP LVL Price
![intruder combat training 3x intruder combat training 3x](https://cdn3.spiele-umsonst.de/flash_thumb/intrudercombattraining2x.jpg)
I think this would be really useful for 2.5, i mean, why do we have xp? is it worth besides showing a number?īasically my idea is to introduce the "unlocking" system, for example color palettes and accesories at the cost of xp, skin edition for weapons (colors at the beggining at the cost of XP for each color added in the weapon), and unlocking skin edition for characters at the cost of XP, this could give activity to the game, make XP grinding something real, not just SP or Kills, which could somehow give activity to the game